Thread: Ideal FRC Game
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Unread 02-01-2013, 14:35
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Re: Ideal FRC Game

Quote:
Originally Posted by Ian Curtis View Post
Why do you think they were undervalued? A bad (ie someone didn't move) autonomous in 2009 was basically a death sentence. In 2010 a typical alliance would score about 3 pts in the entire match, so a free shot on goal was actually a pretty big deal.

If anything I think hybrid in 2012 was if anything over-valued, more basket points were scored in hybrid than in teleop! Should 15 seconds be more important than 2 minutes?
Quote:
Originally Posted by IKE View Post
I think you highly underestimated the importance of Auto Mode in 2010 and 2009. While 2009, you just needed to move (spinning worked well), if you didn't you were loaded up.

In 2010, clearing your zone, and sending balls to your home zone was huge. Getting those 3 balls into your home zone was a a potential 6 point swing.
I think you both are right but missing the point at the same time. Of course in those years having little to no autonomous mode hurt you, but like I said, there wasn't a significant bonus for completing it, at least in my opinion.

In 2011, 1 ubertube on the top row, could increase your score by 12 points, while the tube itself was worth 6. A regular tube was worth 3.

In 2012, each ball was scored was 4,5, or 6 points instead of 1,2, or 3.

Both 2011 and 2012 to me are perfect auto modes as they essentially doubled the teleop value of the same action. This is what I prefer and I hope that style continues.
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