Quote:
Originally Posted by jspatz1
I am refering to the idea of "deciding" or "convincing" your team what drivetrain you will use, or any other detail about your robot, before anything about the game is known. Making design decisions before any of the criteria are known. That is the approach I am advising rethinking. What if the KBoS is entirely inappropriate for the game? Bumps, ramps, obstacles, stairs, platforms, climbing, etc., etc. Design is the process of meeting and reacting to a challenge. Design decisions before the challenge is even known are just a shot in the dark. What is more likely to succeed, a decision based on the challenge, or one made before the challenge is even known?
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I completely agree with your, with our past experiences of spending to much time making drives that worked sub par why not try a different approach this year if the game would allow for it. My fault was that I did not state that we would not go with it if the game had some element that made it not a poor choice for this game.
I did feel however that the comment about the face palming was a little out of line and not a good example of mentor to mentor communication and not how we should model they way we communication for students.