
05-01-2013, 22:24
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Registered User
AKA: Evan
 FRC #0449 (Blair Robot Project)
Team Role: Alumni
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Join Date: Feb 2012
Rookie Year: 2011
Location: Silver Spring, MD
Posts: 232
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Re: UpsideDown Frisbees
Quote:
Originally Posted by DonRotolo
Ah, but what it you want to throw them only about 15 feet? Are the trajectories similar enough (or can be compensated) that it'll score in THIS game?
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When I throw a disk upside down (a scoober) I can normally get the disk to travel 15-20 feet strait. But there is often much wobble on its way there.
Taken from Wikipedia itself
Quote:
Upside-down
A disc thrown upside-down has a very different flight path than one thrown right-side up. The lift force does not enforce stable flight as it does on a right-side up disc, resulting in a more of a parabolic arc in flight. As with a right-side up throw, however, the flight path of the disc will curve toward the lower edge. This banking effect is most pronounced when the disc is at a 45-degree angle, and less pronounced when it is near-vertical, or near-horizontal.
Gyroscopic precession causes the disc to rotate toward horizontal through its flight path. Unlike a right-side up throw, however, an upside-down disc will not precess toward a stable flat state, and will in stead oscillate past horizontal and begin to bank in the opposite direction. This shuttlecock-like effect is known as "helixing", and is generally avoided due to the difficulty in controlling a helixing flight path. For this reason, an upside down throw is typically released with either clockwise rotation and the left edge up, or counterclockwise rotation and the right edge up. The longer the disc is expected to remain in the air, the closer to vertical it must be at release to avoid the helixing effect.
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