Quote:
Originally Posted by Redo91
Emphasis mine.
This rule reads a little funny at first, but when you take it for exactly what it says, I think it becomes clear. There is nothing about how many zones the robot can occupy, but how many different zones the robot may contact. This is why the planes for the zones are above the horizontal members.
Let's say you are going to score on the second level (20 points). Your first step, following G22, would be to move from level 0 (the ground) to level 1(fully supported by the section of the pyramid in zone 1). You are now free to move on from the section of the pyramid in zone 1 to the section in zone 2.
I hope this is a helpful explanation.
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So...does this make scaling corners as difficult as I think it does?