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Re: Frisbee shooter?
Right now i have two types of robots in mind for the game. Look at 118 from 2012 and 548 from 2012. Both robots would have flywheel type shooters (mainly looking at 1 wheel with a curved path), but the way they score is completely different. 548 from 2012 had the system that went up to the full 84" and could simply propel basketballs into the goal. Apply this system in Ultimate Ascent, and we have a nice shooter that doesn't need as much accuracy as it needs speed in firing. The 118 style robot could shoot from far distances, but the accuracy needs to be pin point. I'm waiting until prototyping to come to a conclusion on this, but my guess is that unless the flywheel is running at the desired speed when you shoot, you won't be very accurate. Unlike basketballs, frisbees have irregular behaviour at different speeds.
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Team 1002: 2008-2012
Team 1648: 2012-2016
Georgia Tech Class of 2016
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