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Unread 06-01-2013, 07:05
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It's always a programming error.
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Re: UpsideDown Frisbees

Quote:
Originally Posted by Jedward45 View Post
I would not be so quick to rule out feeder-fueled bots. This game is a different animal than Logomotion or Lunacy.

The restrictions this year on entering game pieces changes that dynamic. Because frisbees cannot be thrown until last 30 seconds (when pyramid climbing likely reduces frisbee demand), the only remaining frisbees (excluding feeder frisbees) are the 28 initially on the field. Splitting this amount between two alliances, and assuming 50% are made, leaves 7 frisbees per alliance on the turf for robots to collect. Clearly, some of the remaining 90 white disks will need to be fed through feeder slots.

-Not to mention, frisbees may end up upside down or otherwise inaccessible
I do agree that the feeder slot will be the main source of frisbees this year, but don't think a robot who can't pick frisbees of the field won't be useful. Say a shooter on either team misses. Having a robot who can pick up missed frisbees can make up the difference in a game. If a team does figure out how to pick up the frisbees it could be a last minute game changer between two teams of equally shooting capabilities. I'm assuming a wash in the endgame, and both teams shoot pretty quickly. We all can probably guess a God not will be able to shot all 45 of their feeder frisbees pretty well.

One last note, game objects are limited this year more than they have been in the past. Last year, the balls returned to us, and in logo motion, number of game objects was irrelevant because there was only so many hooks. Make every frisbee count, and don't leave it to chance knowing both teams have an equal number of frisbees. What you can take away from them will be as vital as what we can score.
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