Quote:
Originally Posted by Siri
So...does this make scaling corners as difficult as I think it does?
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I think the welds at the corners are what make corner-scaling difficult.
I keep thinking of climbing a ladder. A normal person would put a foot on one rung, a hand on the next, before starting the climb-this would not be a legal climb (three levels are contacted).
Taking it a step further - let's say the ladderclimber is standing on the first rung and tries to ascend to the second. This person is not allowed to touch the third rung for stability - (s)he must fully release from the first rung before contacting the second.
This with the understanding that each level begins with the horizontal plane tangential to the top of the rung - I can't think of how to consistently and explicitly contact a round horizontal member at only one point, and that one point exactly at the vertical top. But, this game is only 27 hours old, clarity may come.
The 1/9 opening time for Q&A feels like a lifetime away. Especially since the response time is historically such a wild card.