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Re: How to pick up a frisbee
Personally, I think that picking up frisbees will be a waste of time unless you can do it in under 15 seconds. Given that at the beginning of the match there are VERY few frisbees to be collected, the first minute or so should be a period when you aren't even using your collection mechanism. The last 50 or so seconds, the room starts to populate with frisbees. However, you still have the endgame to play. Plus since each alliance can use 17 frisbees, I doubt teams will be able to make 4 runs back and forth. @ 20 seconds a run, thats 80 seconds, or 1 min and 20 seconds elapsed in tele=op. you still have 40 seconds left. This isn't even taking into account problems like defense and unexpected stuff that just "happens". I think 20 seconds will be a very fast turnaround time near the beginning of the game. 30 seconds left people should definitely start going for the climb.
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The higher I go up, the the faster the best times in my life (like build season) pass...so sad.
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