
07-01-2013, 21:16
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Mentor - Scouting and Strategy
AKA: Steve
 FRC #0836 (RoboBees)
Team Role: Mentor
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Join Date: Feb 2006
Rookie Year: 2004
Location: Hollywood, MD
Posts: 521
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Re: Climbing Mechanism Ideas
Quote:
Originally Posted by mrnoble
I'm worried. I see a lot of posts from folks who are misinterpreting the rules, and I'm worried that we'll see a host of unusable robots at the regionals. Yes, there is need for clarification from QA about whether the airspace directly above the tops of each rung constitutes a new zone, but I think the clear intention of the rules is that we find a solution that only allows us to touch (or exist in) two zones at a time. We therefore can't slide up the rungs, or use a hooked conveyor belt, or ski up them. Clearly, it would be much easier if you could balance on two rungs as you reach for a third, but you can't. you will have to freely swing from each rung as you try grasp the next one up.
Not trying to be a party pooper. I really do want to see some cool solutions, but I have been to enough events to have seen the heartbreak of teams who misread the rules, and have to play defense as a fallback, or completely rebuild on game day. 
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According to the manual:
Quote:
A ROBOT has CLIMBED its PYRAMID if it contacts the PYRAMID in
A. sequential order (Level 0, 1, 2, 3) during ascent and
B. no more than two (2) Levels simultaneously.
If a CLIMB is considered unacceptable (e.g. a ROBOT has touched non-adjacent Levels or more than two (2) Levels at a time), a Referee will indicate a rejected CLIMB by turning the offending ROBOT’S PLAYER STATION LED strings yellow. The ROBOT will be ineligible for CLIMB points unless and until it begins a new CLIMB from the floor, Level 0.
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... emphasis mine ...
I agree there needs to be clarification from QA, but I see nothing that indicates the "air" in a level is "contacting" or "touching" the pyramid. So I'm not clear how such posts are "misintrepreting" the rules. Please show the rule or part of the manual that suggests your intrepretation.
Thanks!
Steve
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