Quote:
Originally Posted by Mr. Lim
Our current textbook strategy allocates ~40s for "end game", which includes the time it takes to drive to the feeder station load 6 alliance discs, drive to the pyramid, climb it, and place them into the goal.
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Similar idea, but we would rather carry 4. No risk of negative points if you miss a disk, plus you don't have to design for carrying 6, whereas the rest of the match you would be carrying 4 (assuming you are using the same mechanism for white and coloured disks, which may be a big assumption, but hey, what do I know?).