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Re: Linear Path Shooter vs. Circular Path Shooter?
Some of the confusion/disagreement/misunderstanding/whatever seems to be because folks are unintentionally discussing different implementations of the linear shooter. The major sub-categories would seem to be "single drive side" vs. "double side drive" and "nip point contact" vs. "continuous contact". So far I've mostly seen videos of "single side drive, nip point contact". I haven't seen any videos of teams prototyping a "single drive side, continuous contact" design...yet.
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