Quote:
Originally Posted by 1075guy
I'm really interested to see the value proposition that the elite teams take. Every year, there seems to be a killer design component that the elite figure out early, and the rest struggle to implement after seeing the effectiveness.
see: 2012 stingers, 2011 ramped minibot launchers/minimalist minibots, 2010 ball magnets/hanging on the vertical bars
I have a sneaking suspicion that there will be a divide amongst the elite this year. Some will have 30pt climbers that are effective, and others will have a corner based 20pt climb thats ridiculously fast (like some of the stupidly fast hangers in 2010 [~2s])
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I would tend to agree, but I feel like there may be "elite teams" that actually choose not to concern themselves with climbing and instead focus on shooting in the end game to make up for the points. It's important to remember that when that signal comes at the last thirty seconds, the human players will be going berserk trying to throw frisbees onto the field to make shooting easier for their alliance. So the shooting opportunity is very real in the last thirty seconds