View Single Post
  #97   Spotlight this post!  
Unread 09-01-2013, 11:27
Siri's Avatar
Siri Siri is offline
Dare greatly
AKA: 1640 coach 2010-2014
FRC #2641 (PCCR; Refs & RIs)
Team Role: Coach
 
Join Date: Jan 2008
Rookie Year: 2007
Location: PA
Posts: 1,640
Siri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond repute
Send a message via ICQ to Siri
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by Adamc4 View Post
Has anybody thought about trolling the feeder station that isn't in the safe zone? If you were against an alliance that was disorganized you could potentially pick up discs right next to your scoring zone, which would make things a lot easier and faster. And even if that wouldn't work, which it probably won't, you could still block off that feeder station entirely. That would be easy D while you are waiting for opportunities to pick up discs or pin, since the opposite alliance's feeder station will now be really congested.
There's quite a bit that can be done to the exposed feeder station*, but unless you're against a really disorganized alliance, even blocking entirely it wouldn't be overly useful on its own. It's a useful valve to maneuver game flow, but you can get a lot more out of it than just +1/3 to the loading zone congestion (which, by the by, is far from guaranteed to be the result of blocking the exposed feeder station).

Of course, in Week 1 quals we'll probably have human players trying to enter discs without alliance robots even nearby in which case of course you get to gobble up from both stations. Remember the benefits of discretion, though.

*There's also quite a bit to be done the loading zone...
__________________