View Single Post
  #55   Spotlight this post!  
Unread 10-01-2013, 12:45
billbo911's Avatar
billbo911 billbo911 is offline
I prefer you give a perfect effort.
AKA: That's "Mr. Bill"
FRC #2073 (EagleForce)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Elk Grove, Ca.
Posts: 2,353
billbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond repute
Re: Linear Path Shooter vs. Circular Path Shooter?

Here is a link to a bit more video from last night.

http://youtu.be/gWvWDQKd-8k

It is a bit long, but I will try to summarize the details we took away from it.

1) The traction tape is preventing any slippage between the Frisbee and the outer wall.
2) As we increase the voltage to the motor, the exit velocity of the Frisbee increases until we get to around 10 vdc. At that point the exit velocity begins to slowly fall off. This, along with basic observation of the images confirms that the wheel is slipping on the disk.
3) We can comfortably shoot a Frisbee 45+ ft. at waist level. We also verified we can easily hit the top goal from the bottom of the Pyramid, and the Pyramid goal from the base of the Alliance wall.
4) A top plate will be needed at least around the wheel contact area and possibly along the wall contact area to allow inverted Frisbee's to be feed through. A single piece plate is also an option.

Even if we go with this current design, we feel we have a competitive solution. Although, we plan to try to improve on the findings in #2. Possible options include: a pneumatic wheel, over wrapping or replacing the tread with the same traction tape applied to the wall.

Feel free to watch the video when you have a few minutes. It is educational, and sometimes entertaining.
__________________
CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist