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Re: Shooter Aiming Methods
Here's my PLANS for this year (final results may vary):
1) Auto-aiming system with a shooting system that does NOT move on a turret or anything. It can aim up/down slightly, but that's the only axis it moves on and only to an extent
2) I'm switching to a controller this year and my very first idea for coding the robot was to not only make the joysticks turn and move the robot, but also code it so that while I have the left trigger held down, make the joysticks turn and move the robot at 0.25 normal speed. This way you don't have to JUUUUUST BARELY NUDGE the turning joystick a bunch of times to line up the shot -- you can manually aim the whole ROBOT (not the shooter on a turret) at the goal, then use an algorithm to aim the shooter's motor speed and vertical height, NOT horizontal angle
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Team 3753 BulahBots
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