Yup!
We've got a climbing idea that should be stable all the way up. The devil is in the details, of course, and we're still very much hashing those out, but we're cautiously optimistic that we've anticipated and planned around all of the hazards/challenges (including requisite force, consistent balance, current demands, sudden power loss, etc, etc.)
I'm quite impressed by the game this year, especially the climbing. A level one climb should be achievable by every team (if they plan for it -- a level one climb is much harder if your robot is too tall!) A level two climb is significantly harder than a level one climb, but well within the achievable range for most FRC teams. A level three climb is more difficult still.
But yeah, it's hard.
