Quote:
Originally Posted by bcootner
"In the STARTING CONFIGURATION, no part of the ROBOT may extend outside the vertical projection of the FRAME PERIMETER, with the exception of minor protrusions such as bolt heads, fastener ends, rivets, etc."
Does this mean that as long as the robot starts with everything within the perimeter, during the match (no longer in STARTING CONFIGURATION) arms and hooks can shoot out and go past the bumpers in order to climb? I still say this climb is not legal, but I find the wording of this rule to be very unclear.
Thoughts?
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What is... the PLAYING CONFIGURATION?
PLAYING CONFIGURATION: The physical configuration and orientation of the ROBOT while playing the game (i.e. after the MATCH has started, and the ROBOT has deployed mechanisms, moved away from the starting location, and/or interacted with the field, GAME PIECES, or other ROBOTS). This configuration is dynamic, and may change multiple times during the course of a single MATCH.
Oh, BTW. Starting configuration applies only before the match starts. See the definition of the starting configuration.
A 54" cylinder, vertical with respect to the floor and no greater than 84" high, defines the maximum volume of a playing configuration per R03 B and C.
Legal climb if they're in the cylinder dimensions, bumpers and all.
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2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
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