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Unread 14-01-2013, 11:56
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CalTran CalTran is offline
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Re: Climbing Mechanism Ideas

Quote:
Originally Posted by enigmatic View Post
We have an idea for a climber that will go up to the third level and then dump four colored discs in. We would score fifty points everytime, but there is resistance from members of the team because 1)we do not have a pyramid to test it on yet, making it difficult to do and 2) they believe we can score more points shooting. The reason for the disconnect is differing beliefs on how accurate shooters are going to be. Those who want a shooter believe at least 75%, but those who want a climber think it will be much lower than this.
I would say that if you're going to design a robot that centers around climbing, I suggest you start asking around local teams if they'll let you use their pyramid for testing. Part of effective strategies for FIRST is building within your resources. Based off of the pleathora of shooters being posted, I believe a 75% stable accuracy would be a very do-able shooter. Combine that with the myriad of safe zones this year, it would come down to how many trips (or lack of trips for floor loading) you can make in a match. The 50pts is a very attractive number, but you have to be dang well sure you're hit that third tier every single time. When you're shooting, each grouping of point runs should be independent of the previous run. With the 50pts, it's an all or nothing run. Also, shooting in Autonomous is the first tie breaker between seeding.

Just my $.02 and some food for thought.
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