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Unread 14-01-2013, 16:29
enigmatic enigmatic is offline
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Join Date: Jan 2010
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Re: Climbing Mechanism Ideas

Quote:
Originally Posted by CalTran View Post
I would say that if you're going to design a robot that centers around climbing, I suggest you start asking around local teams if they'll let you use their pyramid for testing. Part of effective strategies for FIRST is building within your resources. Based off of the pleathora of shooters being posted, I believe a 75% stable accuracy would be a very do-able shooter. Combine that with the myriad of safe zones this year, it would come down to how many trips (or lack of trips for floor loading) you can make in a match. The 50pts is a very attractive number, but you have to be dang well sure you're hit that third tier every single time. When you're shooting, each grouping of point runs should be independent of the previous run. With the 50pts, it's an all or nothing run. Also, shooting in Autonomous is the first tie breaker between seeding.

Just my $.02 and some food for thought.
We are using pyramids of local teams, but they are around a half hour drive away from our building site. The idea we have would be reliable and if there was a team that focused on not allowing us to obtain the four colored discs, we could at least get 30 points. The way our shooter is designed, it would be easily blocked by a robot that can still go under the pyramid. It isn't making a shooter that is accurate that is the problem, it is making one that shoots quickly and accurately in the context of the game.
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