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Unread 14-01-2013, 19:43
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cmrnpizzo14 cmrnpizzo14 is offline
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AKA: Cam Pizzo
FRC #3173 (IgKNIGHTers)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2006
Location: Boston
Posts: 522
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Re: Climbing Mechanism Ideas

Quote:
Originally Posted by enigmatic View Post
We have an idea for a climber that will go up to the third level and then dump four colored discs in. We would score fifty points everytime, but there is resistance from members of the team because 1)we do not have a pyramid to test it on yet, making it difficult to do and 2) they believe we can score more points shooting. The reason for the disconnect is differing beliefs on how accurate shooters are going to be. Those who want a shooter believe at least 75%, but those who want a climber think it will be much lower than this.
Solid idea, don't forget to consider using one mechanism for multiple tasks. For example, you would make your alliance value much higher if you used your frisbee dumper to score 3 frisbees in the low goal during auto and continuing to score there or play defense during the game.

That would help offset the some of the negatives that come with this robot idea...
Originally Posted by RRLedford
The flipping or "rolling" up the corner edge with alternating short grip arms is how we are prototyping to go up the pyramid. Our style of gripper will not need to squeeze hard or damage the power coated tubes. The angle formed by the intersecting horizontal tubes is how/where we will grip, avoiding the slope tube entirely.

Quote:
We will not drive; only shoot 2or 3 in autonomous. We may hoist others up, if we can keep hoist near enough to level rungs to have partner(s) bump them on the way up. They may have to extend some to snag our hook, since we can only lower it so much, but even if we only pull them up to the 20 pt. level, that is a nice bonus for a no driving bot to make.
-Dick Ledford
good luck to both teams, I would certainly consider either of your robots for my alliance!
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Last edited by cmrnpizzo14 : 14-01-2013 at 19:43. Reason: deleting irrelevant information
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