|
Re: Designing a climbing mechanism for 2013... a humbling experience
Our team is trying to figure out how to climb the corners, but it definitely does not seem simple. I agree that it is humbling.
We're looking at ways of sitting on the corner joints (the only decent place to sit in a transition between levels) and pulling up on the next corner joint. We have ideas (none simple), and at the stage we're at, I am looking at it more as a system where there are several little climbing subsystems that have to be designed and tweaked properly for the overall scheme to work. I see us slogging through all of the details and prototyping and testing and iterating as opposed to having a flash of insight that makes it twice as easy as we thought it would be.
Our first regional is Kansas City. If we don't do a level 3 climber, I think we'll show up and see that 1625/1730/1986/etc have brought their L3 climbers that also shoot frisbees. If they do, good luck winning with a 10 point hanger. Hard or not, we really want to climb to the top. If we are forced to fall back on a 10 point climber, it won't be for lack of trying.
|