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Re: Well played GDC
It's pretty safe to say everyone has covered it already, but this might be one of the easiest games to build for - which makes it all the more difficult for teams who want to own the competition. There is no doubt you will have some qualification matches with teams making 30 point climbs in 10 seconds being beaten out by solid alliances that score three sets of 10 point climbs.
If the game goes over well (which I am sure it will) I guarantee that we will see Discs utilized quite often in subsequent years of FIRST games.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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