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Re: Well played GDC
I think everyone in this particular thread is concentrating a great deal on the end game. Many teams are missing the significance of the autonomous portion of the game.
I know quite a few teams are designing for a 24 point autonomous. Some others are designing for a 30 point autonomous or greater. This will definitely be seen. 30-36-40 point single auto routines are possible in this game with 24 point being what I would consider to be a high quality auto.
When you combine a 24 point auto and a 30 point auto and perhaps a 12 point auto... you will see teams in St. Louis doing regular 66 points in autonomous....
Even if all three teams climb the pyramid you only get 90 points...
Autonomous will be big this year... very similar to last year but I think more points will be scored...a good auto last year was 30-36 points... we rarely saw even higher auto scores... this year we could see scores over 50 ...
A good auto requires a good shooting mechanism and a floor collector... so those teams that concentrate on auto will also be able to shoot/collect during regular match play.
I would certainly consider a team to be special if they had a 30 point auto and could put in 16 disks in the high goal during the 2 minutes without doing any hanging... this would give a team a boost of 30 + 48 or 78 points..... and the team would not even need a hanging mechanism...
Imagine three teams that could do this... and you get well over 200 points with no hanging or 5 point goals scored...
All teams need to think seriously about auto.. it is big points... with no defense being played... disks on the floor in known places...
I can't recall a game that had more potential in auto other than in Stack Attack (the first game we had auto) where auto pretty much decided the game and perhaps in 2006 with Aim High when winning auto gave a team a huge advantage....
This is a rich and many faceted game.... it should be fun....
It will be really fun trying to put together winning alliances...
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