First off...THANK YOU GDC for the common sense approach to these design constraints.
Quote:
Originally Posted by ThirteenOfTwo
Welp. Those of us who had decided to concentrate on frisbee manipulation, design a simple ten-point hang, and not think about anything higher until after Stop Build Day are in luck. Thanks for the "temporarily illegal" design ideas, guys... I feel kind of dirty having seen them, but I can't exactly forget 'em now.
|
Secondly, even with the relaxed design constraints this task is far from easy. "Climbing" a robot through three levels of pyramid, with at a minimum of maybe 3 (probably more) distict climbing motions is still the hardest thing we have had to do with a robot.
This challenge is frustrating even the very best designers in FRC.
If your design is not well thought out, designed for robustness, and executed perfectly you are probably not going to be attempting to climb the tower for very long before you fall off and break some or all of your robot.
Most designs we have thought of required total integration into the chassis, drivetrain, shooting, etc..., this is not just something you add on an event.
Good luck to all that attempt a 30pt climb.