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Unread 21-01-2013, 09:51
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Re: Shooting Vs. Time hanging 30

Quote:
Originally Posted by cmrnpizzo14 View Post
If teams are concerned about disc warping, I quickly learned this year that it will be almost a non-issue.

http://www.chiefdelphi.com/forums/sh...66&postcount=9
http://www.chiefdelphi.com/forums/sh...7&postcount=13
http://www.chiefdelphi.com/forums/sh...3&postcount=15

I made this assumption on another thread and was quickly corrected. After receiving several replies, I do not believe that this will be an issue....
Don't take anyone's word for it. Take some of your own discs, put them through your prototype shooter at max speed with the exit pointed straight at a wall that's only a few feet away. Take some of of your other discs and drive last year's robot over them, bot right-side-up and up-side-down. Then make your own decision as to whether or not the dsics can warp. Then perhaps listen to CD about probabilities of occurance (or run the simulation to figure out how often things happen -- either way).

Many CDenizens have a bad habit of conjectures that are only based in thought. Don't change your mind solely on account of them.
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