Quote:
Originally Posted by buchanan
Team 1988 tried it in the "Overdrive" game with my not-quite-sufficient assistance. The robot was optimized for easy turning, but at the cost of straight line stability. In the end, it was indeed "a hoot" when it worked, but there were issues with control of angular momentum and with gyro limits that made it hard to drive in game situations. You could never quite guess which way the rotation transform thought it was going, and the gyro reset got used nearly as much as the stick.
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IIRC the kit gyro in 2008 had a limit of about 80 degrees / second, which is wholly inadequate for anything teams do.
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