Quote:
Originally Posted by Ronnie314
I guess I'm just not seeing the point in teams going for a 30pt hang, most teams are taking a lot of there robot space for a climbing mechanism when you can make up for a 30pt climb in auto easily by scoring 3-4 disks plus an easy 10pt hang that can be done in less than 3 seconds and take up little space. Thoughts please
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My team is going for the climb based on past experience.
In 2012, we decided to try a shooter, and spent ~4 weeks prototyping our shooter. at competition, for more reasons than one, we ended up being a less than average shooter, and scored most of our points by balancing, and ended up not playing in eliminations. Then, at Cow Town Throw Down, after we had tried to renovate our shooter, we ended up placing nearly dead last, with only 1 win. This influenced our strategy this year. We determined that if we built a shooter than we would be a 'vanilla' robot, and not be playing in elims, just like last year.
So we decided if we could do this one thing, climb, than we could do better than many robots at STL regional and maybe have a chance at playing in eliminations. With new materials and sponsors this year, we think we can do it.
tl:dr: bad previous experience made us re-evaluate our game plan, and determine that a 30pt climb was our best chances at eliminations play.