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Re: Ultimate Ascent - Most Difficult Ever? Too difficult?
You are not alone, this one's tough.
Our initial strategy to climb for 30 and dump four for 20 more points was near unanimous by the team, and it looks like a lot of other on CD had the same idea. We knew we could only focus on one thing, we didn't have the resources to try to do it all, and were blinding by the big score. Two weeks later we realize just how hard, and how big a risk that strategy is, and two weeks have been lost.
Yesterday we scrapped all we had done prototyping and CADding a promising climbing mechanism and will be starting from square one with a shooter and a 10-point climb. The main concern was finishing in time to get some driver practice. The design challenge was considerable, requiring a unique chassis, and we weren't even trying to incorporate a good shooter.
Now we're hopeful to get a working, playing robot done before ship day, instead of machining like madmen trying to finish an unproven climbing mechanism by Tuesday night.
Bite off what you can chew I think is the lesson for this year.
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"There is no problem so bad that you can’t make it worse." - via Chris Hadfield
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