Are there any ways to texture a complex object like a human hand, wihout Unwrap UVW modifier?
To texture our model (made with box modeling) we've split it in top and bottom parts, and then painted a texture for each using Unwrap UVW with plalanar projection on both of them. The problem is that it is very difficult to match the textures on each side, which results in a noticeable seam along the edge. (see pictures)
//edit: seems like direct links do not work - instead, copy and paste them in browser's address line
split model
http://www.eccentrix.com/members/z80180/hand4.jpg
bottom view
http://www.eccentrix.com/members/z80180/hand1.jpg
top view
http://www.eccentrix.com/members/z80180/hand2.jpg
seam
http://www.eccentrix.com/members/z80180/hand3.jpg
Does anyone know of any easier ways to do this? The only solutions i see right now is either splitting the mesh in 6 parts (arm and 5 fingers) and using cylindrical projection for each, or using a separate 3d painting program (like ZBrush, DeepPaint3d, etc) to paint texture directly on the object.