Thread: Hand Texturing
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Unread 20-01-2003, 17:46
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Lev Lev is offline
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Hand Texturing

Are there any ways to texture a complex object like a human hand, wihout Unwrap UVW modifier?

To texture our model (made with box modeling) we've split it in top and bottom parts, and then painted a texture for each using Unwrap UVW with plalanar projection on both of them. The problem is that it is very difficult to match the textures on each side, which results in a noticeable seam along the edge. (see pictures)

//edit: seems like direct links do not work - instead, copy and paste them in browser's address line

split model http://www.eccentrix.com/members/z80180/hand4.jpg

bottom view http://www.eccentrix.com/members/z80180/hand1.jpg

top view http://www.eccentrix.com/members/z80180/hand2.jpg

seam http://www.eccentrix.com/members/z80180/hand3.jpg


Does anyone know of any easier ways to do this? The only solutions i see right now is either splitting the mesh in 6 parts (arm and 5 fingers) and using cylindrical projection for each, or using a separate 3d painting program (like ZBrush, DeepPaint3d, etc) to paint texture directly on the object.

Last edited by Lev : 20-01-2003 at 17:52.