Quote:
Originally Posted by Grim Tuesday
Not only is this game difficult to design for, it's difficult to analyze.
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Interestingly enough, I think it was very easy to analyze the "killer robot" application -- a great shooter with floor pickup as well as slot loading, that can climb and score disks in the top of the pyramid. The hard part is translating that down into a doable robot -- which functions are critical, which are not?