Quote:
Originally Posted by Bill_B
Every once in a while a malapropism sneaks into the topic titling here on CD. I leave it to the reader to contemplate the difference between the games:
Ultimate Ascent
and
Ultimate Assent
We have extensive rules about how the first is to be played. 
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This made me laugh way too hard.
Back onto the topic. The game is difficult. There are several obvious solutions, but making them actually work is not quite so obvious. Unlike previous years, where our robot was the brainchild of one person, we have had to pull everyone together to get something to work. This process is messy, takes more time, hurts more feelings, but it produces a better product.
At least for me it has taught me how to design as a team. It has shown me the difference between brainstorming as a team (which we have always done) and an inclusive design process (something new this year).
Thanks GDC for opening a can of Chuck Norris Brain Hurt