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Re: Designing a climbing mechanism for 2013... a humbling experience
I've been hitting my head against a wall trying to solve this. The pyramid is one of the most difficult elements I've tried to solve in my ten years. The size constraints, combined with the zone rules, make it extremely challenging.
Our students decided a third level climb was highest priority. I was concerned about the 2010 bot; Too much focus on the endgame, to the point we could barely score in teleop. We've had a few different concepts, with way more development than I anticipated.
With that said, we finally got our climber working. We did a proof of concept to climb to the second and touch the top bar, just need to finish our mechanism and it will be fully functioning and scoring on the 30 point bar by the weekend.
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