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Re: Shooter Track Material - grippy or slick?
Quote:
Originally Posted by waialua359
Our shooter does fine from where we want to shoot ...
We chose not to do extensive testing of what ifs because we are happy with the performance of what we have.
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That is exactly the right reason to stop testing and BUILD IT!!!!
I think a lot of teams are spending extra effort to see how far and how fast they can shoot, when it may not actually fit into their game play strategy. They may even find that accurate long distance shooting is not going to be as easy as they thought. That is, unless their strategy is to forwarding the disks up the field to clear the defensive end or just feed their alliance's shooters.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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