Quote:
Originally Posted by TheCrayButton
I would say it is really hard to design a robot that is tall and that is not easily knocked over. Yes, i can be done, but in the 6 weeks we have to build, it is very difficult.
I believe there will be teams that are tall and can shoot well, but they will not make it very far because they can be blocked before they even get in their shooting position. Remember, the robot has to drive almost the whole length of the field to get to its shooting position.
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Seriously? Daisy was 7" under that 60" max last year, and you could
bounce them (
like this). Ok, Daisy's awesome, but even
we were 58" last year, and despite dukes-of-hazarding the barrier, we only ever tipped by being levered/pushed off the bridge (which isn't so much CG—
and sometimes not even then). Very few of the good dunkers we pushed around ever even started to tip. Heck, forget how tall everyone had to be in 2007 and 2011: 2008 was throwing
trackballs and even the tall guys did fine if they planned for it. The perimeter isn't that much smaller this year. Design around it (particularly in spec'ing your shooter); it's entirely doable. Dig back into history a bit a poke around--there's plenty of inspiration to see.
As for making a 60"-84"
blocking robot--that's definitely a lunchtime job. Assuming you picked a well-built bot to begin with, getting them the extra 2-5' in an effective, durable, low-CG, and even good-looking fashion is entirely doable if you prepare. Check out some of the good nets from prior years. We've pulled off much crazier conversions in less time.