Quote:
Originally Posted by Ether
That tells me you had a lot of slipping in the 3rd stage. Maybe you still do. Try 2:1 for that second stage.
|
Unfortunately, 2:1 is not an easy off-the-shelf gear ratio to come by. These small wheel shooters are super easy to build with a vex planetary and just about any kit motor. Available reductions are 1:1, 3:1, 4:1, 5:1, 10:1 and any combination of those you would like. You can still adjust the tangential velocity of the wheels by changing wheel size (2", 3", 4", 6" are easy from Banebots) or input motor. Bag motor spins at 14k rpm, AM motor at 16k, and Banebots 550 at around 19k Our best setup at the moment is a 5:1 Bag, 3:1 AM, and 1:1 Bag.
Just looking at the math, it's obvious we have a lot of slipping on the last wheel. By my calculations the tangential velocity of a 3" wheel on a 1:1 Bag motor is roughly 175 ft/sec. If a frisbee had no slippage when contacting a wheel in this type of shooter, I would expect it to leave at about 85 ft/second! This is waaay higher than what we are seeing, so I have no doubt that there is a lot of slipping going on.
Something interesting to note: we put a new frisbee into our two wheeled shooter (3:1 Bag, 1:1 Bag) and analyzed the marks left by the shooter wheels afterwards. It looked to me like the 3:1 wheel had more slippage than the 1:1 wheel, since the 3:1 had a shorter 'burn' mark left on the frisbee and shorter overall contact period.
Also interesting to note: given the frisbee compression and wheel spacing involved, the frisbee contacts two adjacent shooting wheels for a substantial amount of time. I'm not sure exactly how they all interact at this point...
TL;DR: I gave up on calculating this stuff, we're just going to go with quantitative results! Also, I need a better high speed camera.