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Re: Ultimate Ascent - Most Difficult Ever? Too difficult?
Quote:
Originally Posted by Jared341
This game definitely seems to have been designed to force teams to compromise. Want an accurate shooter? Floor pickup? Storage and indexing for 4 discs? 30 point hanger? Pyramid goal scorer? Go under the low rung of the pyramid? Here, have a 112" frame perimeter and a 54" cylinder (oh, and your bumpers count too).
If you refuse to come to any compromises with your Ultimate Ascent robot design, you risk compromising everything (including your sanity).
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So far, all my team is compromising is sanity 
Every weekday 2-10:30pm and weekends all day, my (small) team has been meeting in a garage and living room. We all hope it works out. Good luck to all you teams out there, may your robot reflect your design choices accurately!
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2013 -Team 3476
Champion (Fall Classic)
Champion (Battle at the Border)
Finalist (Indiana Robotics Invitational)
Newton Division CHAMPIONS (Worlds)
Wild Card as Finalist Alliance Captain (Inland Empire -> Worlds)
Innovation in Control Award (Inland Empire)
Industrial Design Award (San Diego)
Semifinalist (San Diego)
2012 -Team 3476
Champion (Battle at the Border)
Champion (San Diego -> Worlds)
Excellence in Engineering Award (San Diego)
2011 -Team 1425
Engineering Inspiration Award (Portland Autodesk -> Worlds)
Finalist (Portland Autodesk)
WFFA (Tim BD, Portland Autodesk)
Finalist (Seattle Olympic)
Entrepreneurship Award (Seattle Olympic)
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