View Single Post
  #61   Spotlight this post!  
Unread 03-02-2013, 22:25
NXTGeek's Avatar
NXTGeek NXTGeek is offline
Registered User
AKA: Malachi
no team
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Laguna Beach, CA
Posts: 126
NXTGeek is a splendid one to beholdNXTGeek is a splendid one to beholdNXTGeek is a splendid one to beholdNXTGeek is a splendid one to beholdNXTGeek is a splendid one to beholdNXTGeek is a splendid one to beholdNXTGeek is a splendid one to behold
Re: Ultimate Ascent - Most Difficult Ever? Too difficult?

Quote:
Originally Posted by Jared341 View Post
This game definitely seems to have been designed to force teams to compromise. Want an accurate shooter? Floor pickup? Storage and indexing for 4 discs? 30 point hanger? Pyramid goal scorer? Go under the low rung of the pyramid? Here, have a 112" frame perimeter and a 54" cylinder (oh, and your bumpers count too).

If you refuse to come to any compromises with your Ultimate Ascent robot design, you risk compromising everything (including your sanity).
So far, all my team is compromising is sanity
Every weekday 2-10:30pm and weekends all day, my (small) team has been meeting in a garage and living room. We all hope it works out. Good luck to all you teams out there, may your robot reflect your design choices accurately!
__________________
2013 -Team 3476
Champion (Fall Classic)
Champion (Battle at the Border)
Finalist (Indiana Robotics Invitational)
Newton Division CHAMPIONS (Worlds)
Wild Card as Finalist Alliance Captain (Inland Empire -> Worlds)
Innovation in Control Award (Inland Empire)
Industrial Design Award (San Diego)
Semifinalist (San Diego)

2012 -Team 3476
Champion (Battle at the Border)
Champion (San Diego -> Worlds)
Excellence in Engineering Award (San Diego)

2011 -Team 1425
Engineering Inspiration Award (Portland Autodesk -> Worlds)
Finalist (Portland Autodesk)
WFFA (Tim BD, Portland Autodesk)
Finalist (Seattle Olympic)
Entrepreneurship Award (Seattle Olympic)
Reply With Quote