Quote:
Originally Posted by NOV8R
We initially thought about colored disk in the top goal but quickly ruled them out for the following reasons. First, the base of the robot only gets above the second rung. Second, you'd have to go to the feeder station to get them. Third, you have to have a way to transport and place them. An the list goes on and on. Translation, it's not worth the extra 20 points. In fact in figuring out match tactics within our strategy, there are going to be situations where a 20 point climb will be all that is needed. As many of you have pointed out, one of the most important aspects of this year's game is reliability. Why would you want to make the robot less reliable by trying for 20 more points? We want to do one thing well. We're not greedy.
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To address the three bold points:
"the base of the robot only gets above the second rung."
Not necessarily true. The base of the robot, at a minimum, gets above the second rung. It is entirely possible, though not likely, to design a robot that practically hugs the rungs and gets you as high off the ground as possible. As well, the scoring mechanism doesn't have to be at the very bottom of the robot, and I would be quite surprised if it was at the very bottom.
"Translation, it's not worth the extra 20 points."
Hugely debatable. It's a fairly reliable system, and addressing the point above, even if you're barely above the second rung, you're still closer than ever to the goal. (<36" to the goal.) To put this in perspective, 20pts of white discs would mean 2 full trips (or hoppers) with almost perfect accuracy (you can miss one shot out of 8. Meaning you shoot with 88% accuracy.)
"A 20 point climb will be all that is needed."
I cannot speak for other teams, but for our team, it would be fairly difficult to stop at the 20pt level, unless we run out of air or have catastrophic failure. It is designed fairly autonomously and will more likely than not be a 30pt or bust climber.