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Re: pic: Haven't got a clue for 'how to' climb for 30 points? Here's one
Good question Aaron. I guess I was stuck thinking of mobility in the horizontal plane. We're playing with 'how much' weight we need to make the CG manipulation work. Less weight also translates to faster climb. We are going to have wheels of some sort even though they may be static. I can see us now trying to convince an inspector where the bumper zone is if we didn't have them.
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