Quote:
Originally Posted by Siri
TL;DR: Seriously, climbers -- I know at least half a dozen teams at my first event alone who would be more than happy to make you spend the entire match just struggling to get to those colored disks and back to the pyramid.
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We actually looked at what you are saying as an advantage in our calculations for our strategy. We figured a team that had an awesome frisbee shooting capability would have a huge target on their back. Now you can only carry 4 frisbees at a time and then have to get them from somewhere giving the other team a chance to defend you. You can also be defended while trying to shoot. Since you will be making many full field trips, there are many more chances for a team to keep your score down.
We built our robot short so it could drive under the pyramids and not have to worry about "dead zones" and we only have to make the trip across the field one time. A defender or two has to concentrate the entire game to not let us by, and which is easier, them getting lucky the whole match, or us getting lucky and across the field ONE time? The pinning rules and safe loading zones should easily allow one round trip. And we seriously hope you try and defend us when we are touching our pyramid since that awards a 30 pt climb automatically which will add to the 30 pt actual climb of the robot and 20 pt dump. (Our 50pt robot just became an 80 pt one)
I think any 30pt climber, 20 pt dumper will be difficult to just lock out of the entire match without occuring penalties or tying up 2 of the other teams robots. And those two robots defending are not scoring themselves still giving your alliance an advantage. It's a team game, and if my one robot focuses your attention so much that my other teammates can score enough to win then I still come out ahead.
That's just how we saw it when we did our strategy meetings. YMMV. :-)