I looked around a bit but couldn't find any resources on this for c++
How do you program in a deadzone for a attack 3 joystick?
I wrote this code but it doesn't seem to be working.
Code:
void driving(){
double y; //variable for forward/backward movement
double x; //variable for side to side movement
double turn; //variable for turning movement
if(driverStick.GetY()>0.3||driverStick.GetY()<-0.3){
y=driverStick.GetY();
}
if(driverStick.GetX()>0.3||driverStick.GetX()<-0.3){
x=driverStick.GetX();
}
if(driverStick2.GetX()>0.3||driverStick2.GetX()<-0.3){
turn=driverStick2.GetX();
}