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How has your strategy changed?
It's the beginning of the final week. In week one, our team couldn't decide which approach to take: a dedicated 30 point climber, or a floor shooter that hangs for 10? We ended up splitting our resources, and building proofs, prototypes and rough versions of both. Last week, we finally abandoned the climber because it was clear that it was much more challenging, and less lucrative (on points), than a decent shooter/multi-purpose bot. We've since seen several bots on CD that approximated our climbing ideas, and did it more elegantly that what we achieved.
There was a survey early on that pointed toward a lot of 30 point climbers. How have your ideas changed as your teams built final versions?
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