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Unread 11-02-2013, 11:12
Arrowhead Arrowhead is offline
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AKA: Daniel Brown
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Re: Deadzone Programming

Quote:
Originally Posted by kylelanman View Post
We've found the following to work great for dead zones. The main advantage is you can still generate values between 0 and .3. With the previously posted solution once you get out of the dead zone you're instantly outputting .3 or 30%. If you notice we have a lot of 127s in the middle of the array. Those provide the dead zone but we shift everything else over so that once your out of the dead zone it doesn't go straight to .3.

This was written on the old control system. Technically the cRio has enough power to run the equation we are using to generate the array. We've just never taken the time to switch it over.

Code:
const char inputShape[255] = {0,1,3,4,5,6,7,9,10,11,12,13,15,16,17,18,19,21,22,23,24,25,27,28,29,30,31,
	        33,34,35,36,37,38,40,41,42,43,44,46,47,48,49,50,52,53,54,55,56,58,59,60,61,62,
	        64,65,66,67,68,70,71,72,73,74,76,77,78,79,80,82,83,84,85,86,88,89,90,91,92,94,
	        95,96,97,98,100,101,102,103,104,106,107,108,109,110,112,113,114,115,116,117,
	        118,119,120,121,121,122,123,123,124,124,125,125,125,126,126,126,126,126,127,
	        127,127,127,127,127,127,127,127,127,127,127,127,127,127,127,127,127,127,127,
	        128,128,128,128,128,129,129,129,130,130,131,131,132,133,133,134,135,136,
	        137,138,139,140,141,142,144,145,146,147,148,150,151,152,153,154,156,157,158,
	        159,160,162,163,164,165,166,168,169,170,171,172,174,175,176,177,178,180,181,
	        182,183,184,186,187,188,189,190,192,193,194,195,196,198,199,200,201,202,204,
	        205,206,207,208,210,211,212,213,214,216,217,218,219,220,221,223,224,225,226,
	        227,229,230,231,232,233,235,236,237,238,239,241,242,243,244,245,247,248,249,
	        250,251,253,254,255};
*/
float InputShape(float userValue)
	{
		int iUserValue;

		iUserValue = (int)(userValue * 127);
		iUserValue += 127;
		iUserValue = inputShape[iUserValue];
		userValue = iUserValue - 127;
		userValue /= 127;
		return userValue;
	}

--SNIP--

ly = InputShape(stick->GetRawAxis(2)); 
ry = InputShape(stick->GetRawAxis(5));
Quick question abotu the code, where does the variable userValue come from?
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