Quote:
Originally Posted by annie1939
The second "driver" slot can help keep an eye on the whole field. They can warn of approaching robots, look for loose Frisbees, etc. You can use the slot to get rookie team members used to what kind of pressure they will face next year. You may have a member who can't drive, but can line up the robot for autonomous perfectly each time. Or the programmer might need to be out there to see what the driver means when they say that it "just doesn't work". You can rotate people through so they can have the experience of being on the field. Both "drivers" are not required to have controllers in their hands and be driving the robot.
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Just a note that having two 'coaches' (the second driver looking for frisbees or robots) can be just as confusing if not more so than having two drivers. Basically, the moral of the story is to do what works for your team with your robot in this game, this year.
But try it first! Simulate it as best you can at your shop, and at the very least use your practice matches wisely. There are tons of great things you can do with those 4 people. The only relevant hard and fast rules that come to mind are:
1. at least 3 pre-college students, all wearing buttons (without stickers)
2. maximum 2 pre-college students may control the robot
3. only 1 pre-college student may touch frisbees (may not be in set 2)
4. if present, non pre-college person cannot control robot or touch frisbees, and must wear coach button (yellow sticker)