Unfortunately we aren't learning a lot about floor loading, which is the only thing as a strategist I have flipped on multiple times (which is obviously bad for strategy)
I think movement is incredibly easy if:
-your robot is short enough to go under the pyramid
-you have geared your drive to handle the open field environment, or you stacked your drive motors to a 6 or 8 motor drive to make it not matter
-your robot can handle going over frisbees right-side up and work with frisbees upside down
-don't plan on doing a lot of cross-field work after the endgame hailstorm
I think this is a great game for human players, but not Lunacy-tier.
Climbing is still a bit of open book, but the pages are starting to write themselves. A number of teams show the ability to climb. A few teams actually can climb. Fewer teams are big-climb specific bots, and even fewer of those will actually make more than 10 points on climb anyway.
Pyramid shooting, while not impossible, is a lot harder than I anticipated.
Frisbees will fly around in the scoring boxes but never seem to fall out. Regardless, there will be big matches this year where I think a popped-out frisbee or two will decide the outcome.
Bonus observation: if Week 1's arrival date is the steak in this picture, then I am the cat.