We plan to also add a climber to the final robot (at least 10 point hang, but
possibly a 30 point one)
Yeah, floor pickup on this robot wasn't that good, so we didn't bother using it most of the time. But you might have noticed the harvester flopping up and down though; it wasn't staying up

. Hopfully the final harvester will be better
The autonomous code is obviously going to be improved, and hopefully we'll be able to pull off 5 high goals for a 30 point autonomous. The autonomous was kinda buggy at Suffield Shakedown; the first shot was usually weak and the robot had to be rebooted every round in order for autonomous to even run. I couldn't fix that between matches because deploying new code just wouldn't work, so we we were stuck with a somewhat buggy autonomous (it's fixed now)