|
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
I can see why the GDC changed the rules like they did, but I have a question: they only prevented the human players from throwing frisbees during the endgame. So what happens when a team with an overpowered shooter misses (for arguments sake, 50%) of the shots, and that 50% sail above the goal? There isn't a rule against this (as far as I know), and if a teams takes 20-40 shots a match, that's a lot of disks being chucked at the teams getting queued, possibly at a higher velocity then the HP would throw them.
A few teams had ridiculously overpowered shooters last year, I remember at BE, watching a shooter direct driven to two CIM's make every shot clear the alliance wall by about 20 feet. It's more difficult this season, but not impossible.
All in all, It's a decision that needed to happen when it happened; but it's something that the GDC should have seen coming, and put safety nets around the whole field, not just the two sides...
|