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Re: optimal alliance?
Another thing to consider is forgoing a dedicated defensive robot. With three feeder stations available and a wide goal and the open field this year, three robots could score discs on the same alliance. One of them could always defend a little if needed (or if you start running out of discs in some matches), but you'd have the ability to score a whole lot of discs. I could see this being more likely at Championships than at a regional, though.
Building off of that, I'd be interested in seeing if any teams play a style similar to 16 at Championships last year by picking up the opponents' discs and either feeding their alliance or scoring themselves. With limited discs, you could cut down the amount of points the other alliance can possibly score (and hold some of your own at the feeder station to keep them safe). I could see an alliance essentially choking out others that aren't accurate enough to prevent this from happening. It would also shut down robots that shoot discs downfield for their partners to pick up.
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