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Re: optimal alliance?
Viability can be debated a bit, but you should be able to get 3 30 point climbers to function on the same allianice if they were all corner climbers that used the outside of the pyramid...or, two from the outside, 1 from the inside, actually. So, basically, depending on the robots, it's possible.
3*30 [90 points] for the climbs
+ 5*6 [30 points] if they can collectively dump all 6 colored discs in the process
That's 120 points without factoring any shooting or autonomous in, at all.
18*3 [54 points] for a perfect 3 robot autonomous (without any possible floor fed bonuses)
+(3*3*12) [108 points] for an estimated 3 robots making 3 successful 12 point scoring trips each
That's 162 points without factoring any climbing in, at all.
Just looking at that in a vacuum, yes, accurate 3 point shooters would beat 30 point climbers (plus dumpers). Games aren't played in a vacuum, though.
Ironically enough, I actually think this year's game falls more in line with a basketball team dynamic than last years:
Center - defense and 30 point climbing/top goal dumping
Forward - primary scorer and floor loader
Guard - disc feeder/long distance shooter (now becomes a very valuable role after the recent rule change, especially if partnered with a great floor loader)
And, just like basketball, mixing and matching various 3 position combinations (not to mention offensive/defensive focus) makes for some crazy dynamics and interesting matchups. As a team strategist, I'm giddy at the possibilities this game opens up. Bring on the competitions!
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