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Originally Posted by robochick1319
I couldn't agree more. People are upset about FIRST changing the rules at the last minute and having it affect their robots and strategy. This is awful, I agree. But why turn around and do the same to someone else?
Where's the GP in that?
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Yep. That's why I called it the "everybody loses" option.
Quote:
Originally Posted by robochick1319
I liked the idea of adding more discs on the field in the beginning though. That would certainly help a bit.
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Does anyone else have suggestions for "everybody wins" options? Maybe if we develop a good proposal, it could be adopted...
I like adding a few more disks at the beginning because it encourages teams to develop more creative autonomous routines. Adding them at the end undoes some of the inbalance that results from prohibiting thrown disks, but in a safe way.